Behaviorism
in education is praising preferred behaviors and punishing poor ones (Orey,
2010). There are many methods to use
behaviorism in the classroom, for example, contracts, consequences,
reinforcement, extinction, and behavior modification (Orey, 2010). These
methods can be used along with instructional strategies and technology tools to
support student learning. When educators use instructional strategies and
technology tools in the class, they can use behaviorism methods to teach
students the desired behavior. Having
good behavioral management can increase engagement time and student performance
(Johnson, 2015). Many technology tools will provide instant feedback to
students that can enforce the desired outcome as well (Pitler et al.,
2012). Instructional strategies help
deliver the curriculum, technology tools enhance it, and behaviorism methods
can help manage the students. All three work together to ensure that students
are successful in the classroom.
In my classroom, I use ixl.com as a
resource for students to practice concepts we are learning in class. This
website offers instant feedback to students as they practice math skills. When
a student gets a problem correct, their smart score goes up. If they get it
wrong, it explains to the students how to correctly find the answer. Once they
get a high enough smart goal, they receive a virtual award (Pitler et al.,
2012). This technology tool uses
behaviorism to help the students understand the concept. The student gets
praise when they get a problem correct by increasing their smart goal, and they
get punished by having the score go down when they get it incorrect when an
explanation. This website can be
classified as gamification, where the material is presented in a game form that
motivates the students and keeps them engaged during the learning process
(Keramida, 2014).
I also use data collection with my
lessons with a student self-assessment survey. After each lesson, students
assess where they are at with understanding the learning target for the day.
The scale is one to four. If a student is at a one, they cannot complete the
learning target with help. Two means they can achieve the learning target with
help. Three means they can complete the learning target independently, and four
means they can complete it on their own and help a peer. This assessment
teaches the students to reflect on their learning and shows me who needs more
support. With this, I can give praise to students who are being successful and
guidance to struggling students.
These tools and strategies allow the
students to be empowered learners by setting goals and using technology to gain
feedback (ISTE, 2016). IXLcom can customize student learning and will enable
students to reflect on their learning process. As their teacher, it allows me
to facilitate their learning by having the students be independent in working
on achieving their learning goals (ISTE, 2018).
I am also an analyst as I use technology to collect formative data from
accommodating my students' needs (ISTE, 2018).
Both of my resources give strategies
on how to use technology in the classroom. "Behavioral Education in the
21st Century" shares how behaviorism is changing in a 21st-century
classroom and different activity-driven strategies to support it (Johnson,
2015). It gives new ideas on how to adjust to 21st-century skills using
technology. This source can give me new perspectives and ideas on how to
transition my more traditional methods to integrate technology. My other
source, "Behaviorism in Instruction design for eLearning" shares how
to apply behaviorism in eLearning and different techniques that might be
helpful (Keramida, 2014). As I
transition to distance learning, this source will help manage the desired behavior
I would like from my students. This article also talks about gamification and
how to engage students in their learning process. I feel this will be helpful
as I start to integrate Hour of Code into my classroom. As I transition to
distance learning and incorporating the Hour of Code, both sources will help me
use behaviorism strategies in the classroom.
References
International Society for Technology in Education (ITSE). (2016).
Standards for students.
Retrieved from https://www.iste.org/standards/for-students
International Society for Technology in Education (ITSE). (2008).
Standards for educators.
Retrieved from
https://www.iste.org/standards/for-educators
Johnson, K. (2015). Behavioral Education in the 21st Century. Journal of Organizational
Behavior Management, 35(1/2), 135–150. https://doiorg.ezp.waldenulibrary.org/10.1080/01608061.2015.1036152
Keramida, M.
(2014). Behaviorism in instructional design for eLearning: when and how to
use it.
Retrieved
from https://elearningindustry.com/behaviorism-in-instructional-design-for-elearning-when-and-how-to-use
Orey, M. (Ed.). (2010). Emerging
perspectives on learning, teaching, and technology. Retrieved
from http://textbookequity.org/Textbooks/Orey_Emergin_Perspectives_Learning.pdf
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom instruction that works (2nd ed.).
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